Friday, October 01, 2004
Addicted?
Cripes! I've just been blogging 4 days and already I feel as if I can't live without it. It's pretty amazing to discover people I know personally who Blog as well! I've discovered 2 fellow Bentongites from my home church who blog too!
The web is such a strange and wonderful place where there are familiar faces in familiar places (ha ha ha ... guess where I lifted that last part of that statement from). I'll give ya a hint, it's from a song!
OK ... I'm actually supposed to be coming up with some taglines for a Standee for a client. I've got 3 options so far and I'll need to come up with more because I'm not a very experienced copywriter yet. I usually come up with a number of tagline options so we have a choice of what to present to the client. Bummeroo! But that's the way it is when you are starting something new. Good thing I'm interested in what I'm doing or I'd probably be grumbling all the time. Heh!
Oooo ... it's already October and Resident Evil: Apocalypse is playing already. Plus Sky Captain & The World of Tomorrow is on for sneak previews this weekend! I shall be preparing myself to do some spoiler free movie reviews soon!
Laterz!
Syndication On!
I've just activated a syndicated feed on the site. I never realized how handy it was being an ex-web developer until today. Adding stuff to this Blog is so easy and enabling different features makes it a whole lot more fun! Plus I just signed up to Ad Sense by Google so perhaps I'll get some revenue from doing this. Heh heh!
For those of you who don't know what a sitefeed is; look up a search engine by searching for RSS. You should be able to find out more about it. For those of you who are already using RSS readers just add my feed to your list of regular feeds using this URL http://surfgod.blogspot.com/atom.xml or click on the small orange XML logo on the right bar of this page. If you don't yet have a RSS reader; check out Pluck ... it's a very nifty tool that integrates right into Internet Explorer.
Oowah ... I can't believe I just posted a blog so early in the morning. I think I've found a new addiction.
Ciaozers!
Tales of Symphonia
Yes ... Tales of Symphonia for the Nintendo Gamecube. By writing this I have now revealed that I am the proud owner of a silver finished Nintendo Gamecube which many write off because it is not sexy and childish looking. I would have to agree that it does look like a toy but I will have to step up to its defense because the Cube has loads of unique games which the PS2 doesn't have. Also its sad to say that the PS2 also has a load of crap titles that would make hardcore gamers cringe in pain.
Oops! I'm digressing, this is supposed to be a video game review not an exclusive fevered ramble about the PS2 or Gamecube. Ha ha ha ha ha! Yes ... I have officially now entered a state of feverish video game addiction induced rambling. Crud, I can't make a cool acronym out of the letters F, V, G, A and R.
Anywayz, as I was saying I spent a good portion of August & September playing hours upon hours of Tales of Symphonia. It's not your regular turn-based RPG but rather an action based when that uses a simple yet challenging combo system in battles with your enemy. Since I'm on the subject of gameply now, let's talk about it first. The battle system is truly one of the more unique systems I've played with in a console based RPG. In any given battle, you control one character in real-time while the rest of your companions act according to a AI settings that you can tweak. I must say that I wasted lots of time running around the world map beating the snot out of all manner of enemies just to get more gald (also known as money in our world) and also to see if I could perform better combos. It came to a point when I didn't bother advancing the story that much but spent huge chunks of time fighting random battles just for the heck of it. It was addictive and yes it was MINDLESS! My kind of escape from reality.
The plot of the game wasn't that original but it did keep me engrossed till the very end. The characters were very likeable especially the girl-obsessed Zelos whom I found to be extremely entertaining. The best part of the game was that it never took itself too seriously which was a breath of fresh air compared to other RPGs out there in the market. I shall not give away too much about the plot or characters, suffice to say each of the characters are pretty interesting although not too original.
The graphics are nice and the game engine uses a cel-shaded style to represent all the characters in the game. The backgrounds aren't really 3D but its all done up a water-coloured style just like in a cartoon. Not the greatest of graphic engines but then again not the worst I've seen either. At least it didn't put me off while I was playing the game (I'm a sucker for pretty graphics, even if a game has great gameplay it's kinda hard for me to continue playing a game if the graphics suck).
The game has lots of stuff for you to unlock and collect. Everything from skills, items to alternate character costumes; that and a host of mini-games to play. Completists would have a field day with this game should they choose to find all the stuff that the game has hidden in the 2 discs this game comes on.
Overall this game was a fun romp for me. And it certainly gave me a gateway out of reality for a number for a couple of months. I didn't play it straight non-stop all the way to the end but by ending it, it goes to show that this game was pretty fun. It's been officially 2 weeks since I ended the game and I most likely will go through it again a second through in the future just to see how much more stuff I can unlock and whether or not I'll be able to beat my personal best of getting a 103-hit combo. It's 1:36am now and since I'm not that dedicated a blogger I shall end this review now by giving Tales of Symphonia a 8.5 out of 10!
Good night people ... or rather good morning. It's time to hit the sack!
Fun Factor: 8 out of 10
Addictiveness: 8 out of 10
Graphics: 7 out of 10
Overall Grade: 8.5 out of 10
Yes ... Tales of Symphonia for the Nintendo Gamecube. By writing this I have now revealed that I am the proud owner of a silver finished Nintendo Gamecube which many write off because it is not sexy and childish looking. I would have to agree that it does look like a toy but I will have to step up to its defense because the Cube has loads of unique games which the PS2 doesn't have. Also its sad to say that the PS2 also has a load of crap titles that would make hardcore gamers cringe in pain.
Oops! I'm digressing, this is supposed to be a video game review not an exclusive fevered ramble about the PS2 or Gamecube. Ha ha ha ha ha! Yes ... I have officially now entered a state of feverish video game addiction induced rambling. Crud, I can't make a cool acronym out of the letters F, V, G, A and R.
Anywayz, as I was saying I spent a good portion of August & September playing hours upon hours of Tales of Symphonia. It's not your regular turn-based RPG but rather an action based when that uses a simple yet challenging combo system in battles with your enemy. Since I'm on the subject of gameply now, let's talk about it first. The battle system is truly one of the more unique systems I've played with in a console based RPG. In any given battle, you control one character in real-time while the rest of your companions act according to a AI settings that you can tweak. I must say that I wasted lots of time running around the world map beating the snot out of all manner of enemies just to get more gald (also known as money in our world) and also to see if I could perform better combos. It came to a point when I didn't bother advancing the story that much but spent huge chunks of time fighting random battles just for the heck of it. It was addictive and yes it was MINDLESS! My kind of escape from reality.
The plot of the game wasn't that original but it did keep me engrossed till the very end. The characters were very likeable especially the girl-obsessed Zelos whom I found to be extremely entertaining. The best part of the game was that it never took itself too seriously which was a breath of fresh air compared to other RPGs out there in the market. I shall not give away too much about the plot or characters, suffice to say each of the characters are pretty interesting although not too original.
The graphics are nice and the game engine uses a cel-shaded style to represent all the characters in the game. The backgrounds aren't really 3D but its all done up a water-coloured style just like in a cartoon. Not the greatest of graphic engines but then again not the worst I've seen either. At least it didn't put me off while I was playing the game (I'm a sucker for pretty graphics, even if a game has great gameplay it's kinda hard for me to continue playing a game if the graphics suck).
The game has lots of stuff for you to unlock and collect. Everything from skills, items to alternate character costumes; that and a host of mini-games to play. Completists would have a field day with this game should they choose to find all the stuff that the game has hidden in the 2 discs this game comes on.
Overall this game was a fun romp for me. And it certainly gave me a gateway out of reality for a number for a couple of months. I didn't play it straight non-stop all the way to the end but by ending it, it goes to show that this game was pretty fun. It's been officially 2 weeks since I ended the game and I most likely will go through it again a second through in the future just to see how much more stuff I can unlock and whether or not I'll be able to beat my personal best of getting a 103-hit combo. It's 1:36am now and since I'm not that dedicated a blogger I shall end this review now by giving Tales of Symphonia a 8.5 out of 10!
Good night people ... or rather good morning. It's time to hit the sack!
Fun Factor: 8 out of 10
Addictiveness: 8 out of 10
Graphics: 7 out of 10
Overall Grade: 8.5 out of 10
Verbal Diarrhea
Dudes!
That's surfer speak for hello to all my buhds and buhdettes! Ha ha ha! I've just had a pretty long day today and James (my boss) just criticized me for the use of a generic template on this blog! He said this; and I quote ... "How can you use a template for your blog and work in a design firm?". Uh ... those weren't really the exact words but you get the idea. Ha ha! I guess HE is RIGHT ... problem is I am really lazy to pick up Photoshop & Illustrator plus I'm kinda lazy to go looking around for server space to hold images. If I'm not mistaken Blogger doesn't allow uploading of pics. Can anyone out there confirm this for me? I suspect that I may be wrong and it's just my lazy Id giving me an excuse to use this generic template so I can just keep on writing. After working 4 years at Arachnid as a web developer this is like the first time I'm actually purposefully maintaining something on the web that is NOT related to WORK! How strange ... and to think I used to do this for a living (I guess I still do in some ways now, just not full-time anymore).
I've been reading my last few posts and I realised that I'm pretty long winded. Long sentences that seem to go on forever don't make a good read. It seems like I'm trying to make too many points in one sentence!!! That's what happens when you just rattle on without ever having a point to make. If you ever were to read my journal (wouldn't you like to know where I keep it? *wink*) you'd probably wanna choke me the next time you see me cos' of my long windedness. Bwa ha ha ha ha ha! I promise from now on to edit all my posts to ensure the best possible reading experience for all my fellow bloggers out there.
It's pretty cool to discover so many people from DUMC who also Blog and I'm beginning to feel like I'm not the only one out there who can write. Thank God none of you are actually thinking of pursuing a career in writing cos' there'd be far too much competition for me & I'd probably lose out. Or maybe I'd come out on top ... who knows? I won't really know will I? And I don't really want to find out.
Hmmm ... I think it's time for me to review another game. I noticed that no one made any comments about the last game I reviewed so I'm gonna write some more. Perhaps some one from Gamespot or Gamespy will notice and I'll get hired. I'll be in 9th heaven then ... wah, that's like 2 levels above 7th heaven. Which begs the next question I'm gonna raise ... why are there 7 levels in heaven? Who came up with that anyway? I have a feeling this stupid statement is gonna trigger a lot of responses but never mind, I'm gonna make it anyway.
I shall go write a game review now. Coming up Def Jam: Fight For NY for the PS2 or should I review Tales of Symphonia for the Nintendo Gamecube? Hmmm ... choices, choices. What would I do without choices?
Toodles ...
Dudes!
That's surfer speak for hello to all my buhds and buhdettes! Ha ha ha! I've just had a pretty long day today and James (my boss) just criticized me for the use of a generic template on this blog! He said this; and I quote ... "How can you use a template for your blog and work in a design firm?". Uh ... those weren't really the exact words but you get the idea. Ha ha! I guess HE is RIGHT ... problem is I am really lazy to pick up Photoshop & Illustrator plus I'm kinda lazy to go looking around for server space to hold images. If I'm not mistaken Blogger doesn't allow uploading of pics. Can anyone out there confirm this for me? I suspect that I may be wrong and it's just my lazy Id giving me an excuse to use this generic template so I can just keep on writing. After working 4 years at Arachnid as a web developer this is like the first time I'm actually purposefully maintaining something on the web that is NOT related to WORK! How strange ... and to think I used to do this for a living (I guess I still do in some ways now, just not full-time anymore).
I've been reading my last few posts and I realised that I'm pretty long winded. Long sentences that seem to go on forever don't make a good read. It seems like I'm trying to make too many points in one sentence!!! That's what happens when you just rattle on without ever having a point to make. If you ever were to read my journal (wouldn't you like to know where I keep it? *wink*) you'd probably wanna choke me the next time you see me cos' of my long windedness. Bwa ha ha ha ha ha! I promise from now on to edit all my posts to ensure the best possible reading experience for all my fellow bloggers out there.
It's pretty cool to discover so many people from DUMC who also Blog and I'm beginning to feel like I'm not the only one out there who can write. Thank God none of you are actually thinking of pursuing a career in writing cos' there'd be far too much competition for me & I'd probably lose out. Or maybe I'd come out on top ... who knows? I won't really know will I? And I don't really want to find out.
Hmmm ... I think it's time for me to review another game. I noticed that no one made any comments about the last game I reviewed so I'm gonna write some more. Perhaps some one from Gamespot or Gamespy will notice and I'll get hired. I'll be in 9th heaven then ... wah, that's like 2 levels above 7th heaven. Which begs the next question I'm gonna raise ... why are there 7 levels in heaven? Who came up with that anyway? I have a feeling this stupid statement is gonna trigger a lot of responses but never mind, I'm gonna make it anyway.
I shall go write a game review now. Coming up Def Jam: Fight For NY for the PS2 or should I review Tales of Symphonia for the Nintendo Gamecube? Hmmm ... choices, choices. What would I do without choices?
Toodles ...
Wednesday, September 29, 2004
Blog Therapy
Whoah ... now that was pretty therapeutic (is that how you spell it? therapeutic?). Ah yes, it is spelled t h e r a p e u t i c ... I can now sleep well tonight knowing that my spelling ability has not yet diminished due to age.
It certainly was fun to write that completely unneeded game review on Demon Stone; personally I don't even know who will read it but I'll keep on doing it anyway. Writing is such a joy but somewhat taxing past time on the brain and the old hands and wrists (the bane of all computer users).
First of all, I guess this would be a good spot to also let everyone know what's happening in my life of late. Hmmm ... Well, the latest news would be that I now have a new housemate in my place in Setapak. I offered to let a friend of mine stay with us (us as in me and my brother Weng Kit) for a couple of months. So last night Timmy Lai Tim Fatt officially joined us as a resident of Prima Setapak. There's a whole load of unpacked stuff sitting in my brother's room now and in a part of the hallway. Hopefully he'll get around to sorting things out soon as my brother isn't too pleased by the mess. Actually I'm a little displeased too but give him a break-lah. He just moved in last night and the poor guy had to sleep in the hall. It'd be cool to have someone else in the house who can actually play video games with me. Contrary to belief, my brother and I don't play that much games together for some reason. Weng Kit's a PC gamer and I am currently a certified 100% console gamer.
As for work, I am now working in my friend's company; Mantra Communications as a copywriter. I come in to the office all the way from Setapak 3 times a week from 2:00 to 6:00pm to help them write whatever it is they need to write. They do mostly below the line stuff (brochures, POP materials, etc). So far work is fun and James (my boss and friend) & I have loads of fun everyday. We joke, we laugh and we talk nonsense quite a lot. Writing doesn't feel like a chore although sometimes it can be taxing to rewrite copy for a client if they dislike what I've written. Other than that I would say I'm getting somewhere in this writing thing. It'd be a dream to be able to write for a gaming magazine. I sent out some applications to PC Gamer Malaysia and GameAxis Unwired; 2 local gaming magazines but alas no reply from them. Sigh ... it'd be pretty awesome if I could get a job like that wouldn't it? I can imagine exquisitely cools scenes in my head where I'm gaming and suddenly my mom's voice would call out "Yuen ... what are you doing?" and my reply would a very smug "Mom ... I'm working!". Mua ha ha ha ha ha ha! That'd be the life. To game as a living.
Besides that I'm open to freelancing for web projects here and there although I must say that I'm not interested in that really. But one must do what one must do ... so grudgingly I will take up whatever web projects that may come my way although I will be very selective about what I take up cos' I don't want to suffer from boredom while working on a project.
When it comes to church, well I am a cell leader now which is scary and I'm still involved with Punctuation Productions (our drama group in church), In fact we're working on our Christmas play now and it's gonna be a mix of video & stage. Nothing new cos' Actor's Studio did it ages ago before and we've done it countless times in some of our productions. I personally feel stage work should just remain that ... stage and not be mixed with video. It kinda detracts from its name ... "stage".
Oops .. it's 6:00pm already and I think it's time for me to leave. Hooray! I now leave this BLOG unattended. It's off to ta pau dinner then off for my meeting with the rest of the Sun Seekers (my subzone in church). See ya later ALLIGATORS!
Whoah ... now that was pretty therapeutic (is that how you spell it? therapeutic?). Ah yes, it is spelled t h e r a p e u t i c ... I can now sleep well tonight knowing that my spelling ability has not yet diminished due to age.
It certainly was fun to write that completely unneeded game review on Demon Stone; personally I don't even know who will read it but I'll keep on doing it anyway. Writing is such a joy but somewhat taxing past time on the brain and the old hands and wrists (the bane of all computer users).
First of all, I guess this would be a good spot to also let everyone know what's happening in my life of late. Hmmm ... Well, the latest news would be that I now have a new housemate in my place in Setapak. I offered to let a friend of mine stay with us (us as in me and my brother Weng Kit) for a couple of months. So last night Timmy Lai Tim Fatt officially joined us as a resident of Prima Setapak. There's a whole load of unpacked stuff sitting in my brother's room now and in a part of the hallway. Hopefully he'll get around to sorting things out soon as my brother isn't too pleased by the mess. Actually I'm a little displeased too but give him a break-lah. He just moved in last night and the poor guy had to sleep in the hall. It'd be cool to have someone else in the house who can actually play video games with me. Contrary to belief, my brother and I don't play that much games together for some reason. Weng Kit's a PC gamer and I am currently a certified 100% console gamer.
As for work, I am now working in my friend's company; Mantra Communications as a copywriter. I come in to the office all the way from Setapak 3 times a week from 2:00 to 6:00pm to help them write whatever it is they need to write. They do mostly below the line stuff (brochures, POP materials, etc). So far work is fun and James (my boss and friend) & I have loads of fun everyday. We joke, we laugh and we talk nonsense quite a lot. Writing doesn't feel like a chore although sometimes it can be taxing to rewrite copy for a client if they dislike what I've written. Other than that I would say I'm getting somewhere in this writing thing. It'd be a dream to be able to write for a gaming magazine. I sent out some applications to PC Gamer Malaysia and GameAxis Unwired; 2 local gaming magazines but alas no reply from them. Sigh ... it'd be pretty awesome if I could get a job like that wouldn't it? I can imagine exquisitely cools scenes in my head where I'm gaming and suddenly my mom's voice would call out "Yuen ... what are you doing?" and my reply would a very smug "Mom ... I'm working!". Mua ha ha ha ha ha ha! That'd be the life. To game as a living.
Besides that I'm open to freelancing for web projects here and there although I must say that I'm not interested in that really. But one must do what one must do ... so grudgingly I will take up whatever web projects that may come my way although I will be very selective about what I take up cos' I don't want to suffer from boredom while working on a project.
When it comes to church, well I am a cell leader now which is scary and I'm still involved with Punctuation Productions (our drama group in church), In fact we're working on our Christmas play now and it's gonna be a mix of video & stage. Nothing new cos' Actor's Studio did it ages ago before and we've done it countless times in some of our productions. I personally feel stage work should just remain that ... stage and not be mixed with video. It kinda detracts from its name ... "stage".
Oops .. it's 6:00pm already and I think it's time for me to leave. Hooray! I now leave this BLOG unattended. It's off to ta pau dinner then off for my meeting with the rest of the Sun Seekers (my subzone in church). See ya later ALLIGATORS!
Forgotten Realms: Demon Stone
I toldja guys I'd be writing about games right? Ha ha ha ha ha! If you aren't interested in games at all then you'd better skip this blog entry.
I picked up Demon Stone for the PS2 sometime last week at my regular gaming haunt in 1 Utama after meeting up with some friends there. I'd been keeping track of the game for a fair bit as the graphics looked sweet! And in that respect I was not disappointed. The graphics are absolutely amazing. In one level as my characters were duking it out with some Slaad (Slaad are some planar beings from another realm), there was a huge red dragon battling one of the villains in the game. The rumbling of the battle in the background plus the on-screen action with my other characters certainly made the the game a somewhat more cinematic experience. I must say that Stormfront Studios have a most excellent game engine which I hope to see used to better effect in other games.
The plot while not the most original certainly feels very well written. Of course one would expect it to be so since R.A. Salvatore, a best-selling Forgotten Realms author with Wizards of the Coast. I read somewhere that he only wrote 1 page worth of plot and dialogue which explains the shortness of the game. I think beat the game in something like 8 or 10 hours; it gets my vote for shortest video game of 2004.
As a game itself, there isn't much to shout about. All I did was mash the same combo over again & again to defeat the scores of enemies that came pouring at me. Although I must say the 3 person party element of the game was pretty unique. Me ... I just stuck to the human warrior and lopped of the heads of all who stood in my way while my companions supported me. I was pretty annoyed towards the end of the game when battling the red dragon boss in the game. On my first try I managed to whittle down its lifebar to 0 but then I found I couldn't kill it. Much to my dismay I got killed and later on had to replay the level multiple times to try to kill it. After much searching on the official forum I discovered that you had to use each character in turn after its lifebar was at 0 to take down the best. That really irritated me and I must say the developers should be maimed a little for programming that into the game.
Demon Stone does allow for some customization to your characters. At the end of every level you complete, you are given points to purchase different skills for each character plus GOLD to buy all kinds of nifty D&D items like +1 swords and the like. I couldn't be bothered with it although I can get pretty engrossed in character customization in most of the games I play. All I did was hit the auto buy option and got the game to just buy whatever it saw fit to add on to my characters which allowed me to plow through the game quickly.
In closing, Demon Stone was a pretty fun romp but I doubt I'll be going back to playing it a second time through. Play it for the eye candy because I really do think it's the best looking PS2 game out there now. To its credit I did end the game (if you looked into my cupboard now you will find tons of unfinished games) so I'd say the game did keep my occupied for a fair bit of time. Overall I'd give my escape from reality in playing this game a 6 out of 10.
Fun Factor: 6 out of 10
Addictiveness: 1 out of 10
Graphics: 10 out of 10
Overall Grade: 6 out of 10
I toldja guys I'd be writing about games right? Ha ha ha ha ha! If you aren't interested in games at all then you'd better skip this blog entry.
I picked up Demon Stone for the PS2 sometime last week at my regular gaming haunt in 1 Utama after meeting up with some friends there. I'd been keeping track of the game for a fair bit as the graphics looked sweet! And in that respect I was not disappointed. The graphics are absolutely amazing. In one level as my characters were duking it out with some Slaad (Slaad are some planar beings from another realm), there was a huge red dragon battling one of the villains in the game. The rumbling of the battle in the background plus the on-screen action with my other characters certainly made the the game a somewhat more cinematic experience. I must say that Stormfront Studios have a most excellent game engine which I hope to see used to better effect in other games.
The plot while not the most original certainly feels very well written. Of course one would expect it to be so since R.A. Salvatore, a best-selling Forgotten Realms author with Wizards of the Coast. I read somewhere that he only wrote 1 page worth of plot and dialogue which explains the shortness of the game. I think beat the game in something like 8 or 10 hours; it gets my vote for shortest video game of 2004.
As a game itself, there isn't much to shout about. All I did was mash the same combo over again & again to defeat the scores of enemies that came pouring at me. Although I must say the 3 person party element of the game was pretty unique. Me ... I just stuck to the human warrior and lopped of the heads of all who stood in my way while my companions supported me. I was pretty annoyed towards the end of the game when battling the red dragon boss in the game. On my first try I managed to whittle down its lifebar to 0 but then I found I couldn't kill it. Much to my dismay I got killed and later on had to replay the level multiple times to try to kill it. After much searching on the official forum I discovered that you had to use each character in turn after its lifebar was at 0 to take down the best. That really irritated me and I must say the developers should be maimed a little for programming that into the game.
Demon Stone does allow for some customization to your characters. At the end of every level you complete, you are given points to purchase different skills for each character plus GOLD to buy all kinds of nifty D&D items like +1 swords and the like. I couldn't be bothered with it although I can get pretty engrossed in character customization in most of the games I play. All I did was hit the auto buy option and got the game to just buy whatever it saw fit to add on to my characters which allowed me to plow through the game quickly.
In closing, Demon Stone was a pretty fun romp but I doubt I'll be going back to playing it a second time through. Play it for the eye candy because I really do think it's the best looking PS2 game out there now. To its credit I did end the game (if you looked into my cupboard now you will find tons of unfinished games) so I'd say the game did keep my occupied for a fair bit of time. Overall I'd give my escape from reality in playing this game a 6 out of 10.
Fun Factor: 6 out of 10
Addictiveness: 1 out of 10
Graphics: 10 out of 10
Overall Grade: 6 out of 10
Epiphany
Oh wow ... I can't believe it's been 2 years since I signed up for this account. Blogging has come a long way since then. Believe it or not, I've not posted anything here since I got this account and since I'm currently pretty bored sitting here at my part-time copywriting job I guess it wouldn't hurt to write something. When I signed up for this I was a web programmer and right now I'm pursuing my dream to write. Talk about evolution or am I actually devolved? Whatever it is; I suppose I'm taking steps in the right direction ... although one might argue that writing programs could be considered a form of writing too. Ha ha!
Pardon my ramblings but I'm just writing whatever comes to my mind at the moment. I have absolutely no point to make here and I have absolutely no reason to write. But I shall write on anyway ...
After much self-analysis over the past 26 years of my life, I have come to the conclusion that I am addicted to escapism. (insert mad laughter here) How have I come to that conclusion some of you may ask? Well ... I think it's because I seem to find life as depicted in novels, comic books, movies and video games to be a heckavu more interesting ride than my own life. By comparison the exploits of a character or group of characters in every single one of these mediums is a whole lot more exciting than our boring mundane lives.
Anywayz, I've decided that this blog shall be dedicated to all my escapism exploits; everything from movies, books, comic books (comic books aren't really books you know?), and my all time obsession right now ... the magical & hypnotic world of video games. If you counted the number of hours I spend reading reviews, previews and gaming; I'd say I spend maybe 10 - 15% of my life losing myself in games.
So check back every once in awhile. I suppose writing is a much better way to spend my time compared to surfing around the same sites. It's a much healthier creative outlet. Since I still have nothing better to do, I'll probably write about some of the games I've finished playing recently.
Peace.
Oh wow ... I can't believe it's been 2 years since I signed up for this account. Blogging has come a long way since then. Believe it or not, I've not posted anything here since I got this account and since I'm currently pretty bored sitting here at my part-time copywriting job I guess it wouldn't hurt to write something. When I signed up for this I was a web programmer and right now I'm pursuing my dream to write. Talk about evolution or am I actually devolved? Whatever it is; I suppose I'm taking steps in the right direction ... although one might argue that writing programs could be considered a form of writing too. Ha ha!
Pardon my ramblings but I'm just writing whatever comes to my mind at the moment. I have absolutely no point to make here and I have absolutely no reason to write. But I shall write on anyway ...
After much self-analysis over the past 26 years of my life, I have come to the conclusion that I am addicted to escapism. (insert mad laughter here) How have I come to that conclusion some of you may ask? Well ... I think it's because I seem to find life as depicted in novels, comic books, movies and video games to be a heckavu more interesting ride than my own life. By comparison the exploits of a character or group of characters in every single one of these mediums is a whole lot more exciting than our boring mundane lives.
Anywayz, I've decided that this blog shall be dedicated to all my escapism exploits; everything from movies, books, comic books (comic books aren't really books you know?), and my all time obsession right now ... the magical & hypnotic world of video games. If you counted the number of hours I spend reading reviews, previews and gaming; I'd say I spend maybe 10 - 15% of my life losing myself in games.
So check back every once in awhile. I suppose writing is a much better way to spend my time compared to surfing around the same sites. It's a much healthier creative outlet. Since I still have nothing better to do, I'll probably write about some of the games I've finished playing recently.
Peace.
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